Ray sensor only sees the old mesh although I modified it by using geometry shader
I tried to add the geometry shader into the material script of the pine_tree model, it can work and change the visual of the tree:
Original:
After modified:
But the ray sensor only sees the old one:
Why does the ray sensor only see the one one? What can I do to make the tree looks different than it's original? In this case I tried with writing glsl to modify it.
Asked by Quang Nguyen on 2020-10-28 23:57:58 UTC
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