Programmatically check for scene update after setModelState
This is a follow up to this question. If my suspicion is correct, I will need some way of checking when World::Step
was called after setModelState
in order to reliably get sensor readings that register the updated model positions.
Looking at World::RunLoop
, it seems World::Step
is called as fast as possible and thus is subject to the computer load, making it nondeterministic.
Given that, is there any programmatic way of checking when World::Step
has updated the scene?
Asked by wongrufus on 2021-01-04 23:28:53 UTC
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