Modify mesh rendering shader
Hello,
I have trouble with my mesh file rendering in gazebo. I generate a obj/mtl file and I want to display it in gazebo. In gazebo the rendering of my object is not properly done, there is lot of artefact. I can reproduce the same problem in Meshlab by setting the "shading " in vertice mode. When I change it into Face mode there is no strange rendering anymore.
Is there a way in gazebo to do the same as in Meshlab and for the shading in face rendering instead of Vertice rendering?
Edit:
I add more precision on shading rendering on Meshlab part. Here is an explanation on what are the differences in Meshlab between Vert / face shading mode.
https://stackoverflow.com/questions/4...