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No shadows or light in image of camera sensor and low fps in gazebo

asked 2021-01-13 11:58:23 -0500

Zeckurbo gravatar image

I wanted to display an office in gazebo 11. I added some light to make it look better, but so far it seems like the light does not affect the camera sensor.

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Also my fps in the editor is very low (lower than 1 fps).

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Does anyone know what could cause that or how I can add shadow display to the camera sensor and increase the fps in the editor?

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As it seems the problem of the low fps was because of my virtual machine. I tried a real linux and now it works fine

Zeckurbo gravatar imageZeckurbo ( 2021-01-14 13:32:21 -0500 )edit

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answered 2021-01-13 22:33:10 -0500

Veerachart gravatar image

Does your simulation has a depth camera included? I had similar problem before that the depth camera disabled the lighting in RGB camera.

If this is the case, I solved it by setting <always_on>false</always_on> to the depth camera. Then after you start the simulation, enable the camera (by the Topic Visualization, or a sensor plugin).

For the FPS, there are quite a few factors: the size, number, and complexity of the environment meshes; your GPU sensors' resolutions (cameras, lidars); the lights.

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Asked: 2021-01-13 11:58:23 -0500

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Last updated: Jan 13 '21