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What parts of OGRE are used?

Hey

I've seen that Gazebo 11 is using OGRE 1.9 for rendering. Is the whole functionality of OGRE 1.9 included or are there any parts missing?

Greetings!

Asked by morrac on 2021-02-02 09:35:42 UTC

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I'm not sure how to answer this question since we don't use the entire API offered by OGRE. Are you looking for something in particular that is missing?

Asked by nkoenig on 2021-02-02 12:07:05 UTC

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We're planning a new project. Our target is also to generate high-quality pictures of our simulation world. As I've seen for example in games which use OGRE, it is possible for OGRE to render quiet nice scenes. When it comes to Gazebo the rendered scenes are good for its purpose (robot simulation) but not as good as OGRE could be.

Is there a list of missing features?

Asked by morrac on 2021-02-03 04:41:17 UTC

I recommend starting with high quality meshes and textures. That is the easiest thing to do in order to achieve high quality graphics.

Let use know if you are still seeing quality issues after you use nice meshes and textures.

Asked by nkoenig on 2021-02-05 10:37:41 UTC

OGRE is primarily used to create 3d scenes in the gazebo. (more on this: https://osrf-distributions.s3.amazonaws.com/gazebo/api/dev/group__gazebo__rendering.html)

Asked by Adwait on 2021-02-10 01:48:27 UTC

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