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What parts of OGRE are used?

asked 2021-02-02 08:35:42 -0500

morrac gravatar image

updated 2021-02-02 08:37:02 -0500


I've seen that Gazebo 11 is using OGRE 1.9 for rendering. Is the whole functionality of OGRE 1.9 included or are there any parts missing?


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answered 2021-02-02 11:07:05 -0500

nkoenig gravatar image

I'm not sure how to answer this question since we don't use the entire API offered by OGRE. Are you looking for something in particular that is missing?

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We're planning a new project. Our target is also to generate high-quality pictures of our simulation world. As I've seen for example in games which use OGRE, it is possible for OGRE to render quiet nice scenes. When it comes to Gazebo the rendered scenes are good for its purpose (robot simulation) but not as good as OGRE could be.

Is there a list of missing features?

morrac gravatar imagemorrac ( 2021-02-03 03:41:17 -0500 )edit

I recommend starting with high quality meshes and textures. That is the easiest thing to do in order to achieve high quality graphics.

Let use know if you are still seeing quality issues after you use nice meshes and textures.

nkoenig gravatar imagenkoenig ( 2021-02-05 09:37:41 -0500 )edit

answered 2021-02-10 00:48:27 -0500

OGRE is primarily used to create 3d scenes in the gazebo. (more on this: https://osrf-distributions.s3.amazona...)

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Asked: 2021-02-02 08:35:42 -0500

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Last updated: Feb 02 '21