What could cause a decrease in Real Time Factor to 0.07
Currently, I have a simulation of a heavy machine and I import its stl
model as a collision.
I basically have a joint on top of a car, that, when lifting up above 12 degrees causes my Real Time Factor to decrease from 0.47 to 0.07, and when I remove the collision tag (or add a small box instead) for that joint, it works smoothly. By visual inspection, I couldn't find any source of collision. I have tried solving by using those parameters as well:
<physics type="ode">
<real_time_factor>1</real_time_factor>
<real_time_update_rate>1000</real_time_update_rate>
<max_step_size>0.001</max_step_size>
<max_contacts>1</max_contacts>
<ode>
<solver>
<type>quick</type>
</solver>
<constraints>
<contact_surface_layer>0.001</contact_surface_layer>
</constraints>
<use_dynamic_moi_rescaling>1</use_dynamic_moi_rescaling>
</ode>
</physics>
I am having issues understanding what / where could be causing this issue.
Any tips on how to debug/solve friction?