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Wrong physics - wild bouncing object after drop / fall

asked 2021-03-26 03:51:31 -0500

Basti gravatar image

updated 2021-03-26 03:53:47 -0500


I have a simple model of a UAV. 4 feets and a body. When I start a simplified world and drop the model, it "goes wild". See the video. The issue can be resolved when changing "physics > ode > solver > iters" from 10 to 50. But the model should work with the Px4 worlds and there the iterations are set to 10 in every world.

Can anyone tell me what friction, stiffness, damping etc. parameter might fix the issue? I feel like I tested them all and nothing works.

Here is the model:

Here the video:

Running Gazebo 11 on and Ubuntu 20.04 LTS system with GPU (GeForce GTX 1650)

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answered 2021-03-30 18:14:20 -0500

Well for one thing, your UAV model has 5 links, but only the main body link has inertial properties (mass, inertia matrix). If the links were connected via fixed joints that wouldn't be an issue, but they are not. Each leg is connected via a prismatic joint.

Giving each leg links realistic inertial properties resolves the issue on my machine. See modified .world file C:\fakepath\

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Asked: 2021-03-26 03:51:31 -0500

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Last updated: Mar 30