How to create a sensor plugin

asked 2021-04-06 09:39:27 -0500

igricart gravatar image

updated 2021-04-07 08:05:40 -0500

I am trying to implement my own solid state lidar plugin to simulate a Livox. And was using the velodyne simulator as reference, but they use this method void OnScan(const ConstLaserScanStampedPtr &_msg); as a callback from a topic subscription, instead of the void OnNewLaserScans() provided by the base class. Which does not explain how the collision between the sensor ray and the object works. Later I tried using something that has already been "done", but that only works when the world physics is set for bullet, otherwise there is a collision between the ray and the object, causing the object to be launched far away.

I tried also using the method public: virtual void SetPose(const ignition::math::Pose3d &_pose); from Sensor.hh, but it didn't change a thing. That was my attempt to make a moving sensor perform whatever pattern I would require for it to do.

void GazeboRosLivoxSensor::PublishPointCloud2(ConstLaserScanStampedPtr &_msg)
    // Create message to send
    sensor_msgs::PointCloud2 pc;

    ignition::math::v4::Pose3d new_pose(4,4,0,0,0,0);
    ignition::math::v4::Quaterniond rot;
    // new_pose.CoordRotationAdd(rot);
    // new_pose.CoordPositionAdd();

          // --------------------- HEEEEEREEE --------------------------------------

    // Fill header
    pc.header.frame_id = frame_name_;
    pc.header.stamp.sec = _msg->time().sec();
    pc.header.stamp.nsec = _msg->time().nsec();

    // Create fields in pointcloud
    sensor_msgs::PointCloud2Modifier pcd_modifier(pc);
                                      "x", 1, sensor_msgs::PointField::FLOAT32,
                                      "y", 1, sensor_msgs::PointField::FLOAT32,
                                      "z", 1, sensor_msgs::PointField::FLOAT32,
                                      "intensity", 1, sensor_msgs::PointField::FLOAT32);
    pcd_modifier.resize(verticalRangeCount * rangeCount);
    pc.is_dense = true;
    sensor_msgs::PointCloud2Iterator<float> iter_x(pc, "x");
    sensor_msgs::PointCloud2Iterator<float> iter_y(pc, "y");
    sensor_msgs::PointCloud2Iterator<float> iter_z(pc, "z");
    sensor_msgs::PointCloud2Iterator<float> iter_intensity(pc, "intensity");

    // Fill pointcloud with laser scan
    for (int i = 0; i < rangeCount; i++)
        // Calculate azimuth (horizontal angle)
        double azimuth;
        if (rangeCount > 1)
            azimuth = i * yDiff / (rangeCount - 1) + minAngle;
            azimuth = minAngle;
        double c_azimuth = cos(azimuth);
        double s_azimuth = sin(azimuth);

        for (int j = 0; j < verticalRangeCount; ++j, ++iter_x, ++iter_y, ++iter_z, ++iter_intensity)
            double inclination;
            // Calculate inclination (vertical angle)
            if (verticalRayCount > 1)
                inclination = j * pDiff / (verticalRangeCount - 1) + verticalMinAngle;
                inclination = verticalMinAngle;
            double c_inclination = cos(inclination);
            double s_inclination = sin(inclination);

            // Get range and intensity at this scan
            size_t index = i + j * rangeCount;
            double r = _msg->scan().ranges(index);
            double intensity = _msg->scan().intensities(index);
            if (intensity < this->min_intensity_)
                intensity = this->min_intensity_;

            // Convert spherical coordinates to cartesian for pointcloud
            // See
            *iter_x = r * c_inclination * c_azimuth;
            *iter_y = r * c_inclination * s_azimuth;
            *iter_z = r * s_inclination;
            *iter_intensity = intensity;
    // Publish output

I would like to have a RaySensor working with GPU or CPU processing, where I could perform maybe a mathematical equation or a pattern for it to follow.

Any tips on how to do that?

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