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Gazebo STL model inside is visible, depending on camera angle

Hi, my model in Gazebo 9.0 shows its inside according to changing camera angle, is there a way to fix this problem and have an opaque model? Thanks

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Asked by aaaslan1 on 2021-04-08 17:36:48 UTC

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Your model normals might be pointing in the wrong direction. Could you try to flip them using Blender's flip normals/recalculate normals, trimesh.repair.fix_inversion()/trimesh.repair.fix_normals() or something similar?

Asked by AndrejOrsula on 2021-04-09 06:22:46 UTC

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