Gazebo STL model inside is visible, depending on camera angle
Hi, my model in Gazebo 9.0 shows its inside according to changing camera angle, is there a way to fix this problem and have an opaque model? Thanks
Asked by aaaslan1 on 2021-04-08 17:36:48 UTC
Answers
Your model normals might be pointing in the wrong direction. Could you try to flip them using Blender's flip normals/recalculate normals, trimesh.repair.fix_inversion()
/trimesh.repair.fix_normals()
or something similar?
Asked by AndrejOrsula on 2021-04-09 06:22:46 UTC
Comments