Reseting time or world messes with joint_state_controller
After time or world reset, joint_state_controller
stops publishing /joint_states
for a while and then it catches. This window can take quite a long time. I suppose, it is caused by publishing frequency mechanism, which cannot recover from time reset and just waits to get to the time of reset (source code here).
Is this a standard behaviour? Can it be avoided otherwise then rewriting the controller itself?