background color in the world in Fortress/Citadel
So, I've been trying to put color in this circle.
I wanted to test color.
So, I wrote a simple sdf
<?xml version="1.0" ?>
<sdf version="1.9">
<world name="smol_worl">
<scene>
<ambient>0.2 0.2 0.2 1.0</ambient>
<background>1 1 1 1.0</background>
<grid>true</grid>
<origin_visual>false</origin_visual>
</scene>
<!-- 3D scene -->
<plugin filename="GzScene3D" name="3D View">
<ignition-gui>
<title>3D View</title>
<property type="bool" key="showTitleBar">false</property>
<property type="string" key="state">docked</property>
</ignition-gui>
<engine>ogre2</engine>
<scene>scene</scene>
<ambient_light>0.4 0.4 0.4</ambient_light>
<background_color>0.18 0.85 0.07 0.8</background_color>
<camera_pose>-6 0 6 0 0.5 0</camera_pose>
</plugin>
</world>
</sdf>
I learned that
So, I changed the color. I wanted to test on neon green which is rgba(46, 218, 22, 0.8)
So obviously, background_color is between 0 to 1 so I divide each value by 255
which is <background_color>0.18 0.85 0.07 0.8</background_color>
the color of background is same as the screenshot.
I changed <background>
inside the <scene>
as well too.
The color is remain same. What did I miss?
Also could this be because of this?