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Textures and colors displayed wrongly

Hi all! Sometimes I run my world and I have the wrong textures and/or colors. Take a look:

image description

I didn't modify the models of camera and person standing, found in gazebo models.gazebosim.com, except from making the camera static and adding a plugin to it.

XML part of the person: <model name='person_standing'> <pose>1.81967 3.47341 -0 1e-06 1e-06 0.000287</pose> <scale>1 1 1</scale> <link name='link'> <pose>1.81967 3.47341 -0 1e-06 1e-06 0.000287</pose> <velocity>0 0 0 0 -0 0</velocity> <acceleration>1.65099 -1.16221 -1.3618 -1.94548 1.45786 -3.08341</acceleration> <wrench>132.079 -92.9767 -108.944 0 -0 0</wrench> </link> </model> XML part of camera: <model name='camera'> <static> true </static> <pose>1.11775 0.77007 0.05 0 -0 0</pose> <link name='link'> <inertial> <mass>0.1</mass> <inertia> <ixx>0.000166667</ixx> <iyy>0.000166667</iyy> <izz>0.000166667</izz> <ixy>0</ixy> <ixz>0</ixz> <iyz>0</iyz> </inertia> <pose>0 0 0 0 -0 0</pose> </inertial> <collision name='collision'> <geometry> <box> <size>0.1 0.1 0.1</size> </box> </geometry> <max_contacts>10</max_contacts> <surface> <contact> <ode/> </contact> <bounce/> <friction> <torsional> <ode/> </torsional> <ode/> </friction> </surface> </collision> <visual name='visual'> <geometry> <box> <size>0.1 0.1 0.1</size> </box> </geometry> </visual> <sensor name='camera' type='camera'> <plugin name='light_sensor' filename='liblight_sensor.so'> <alwaysOn>true</alwaysOn> <updateRate>10.0</updateRate> <imageTopicName>rgb/image_raw</imageTopicName> </plugin> <camera> <horizontal_fov>1.047</horizontal_fov> <image> <width>320</width> <height>240</height> </image> <clip> <near>0.1</near> <far>100</far> </clip> </camera> <always_on>1</always_on> <update_rate>30</update_rate> <visualize>1</visualize> </sensor> <self_collide>0</self_collide> <enable_wind>0</enable_wind> <kinematic>0</kinematic> </link> </model>

Does anyone have any idea??

Thank you!

Asked by lauracorssac on 2022-02-10 08:26:00 UTC

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