Bug: ray is covered by box collision randomly

asked 2022-04-20 21:13:47 -0600

hys258 gravatar image

[GAZEBO-11] Ray is higher than the box collison. But when the model is on the ramp, the ray is coverd by box collision randomly, as are shown in the picture. When i use sphere collision, cylinder collision or mesh collision, all go right. I think it is a bug only for box collision.

image description

image description

image description

image description

edit retag flag offensive close merge delete