Detecting material shaders using GPU ray sensor in Gazebo9
I am using a package that allows me to model waves in gazebo. It does this using a visual material that has Gerstner waves applied to it. My goal is to detect the waves in this simulation environment and I figured that the gpu_ray should do this by sensing the visual shaders created by the material, it doesn't seem to do this though.
Can anyone help me with this problem? Am I just not understanding how the gpu_ray works?
Thanks!
Asked by Teleious on 2022-08-23 14:56:23 UTC
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