Quick extraction of camera frames from GPU to other process

asked 2022-11-21 17:41:31 -0500


I am trying to extract frames at a high rate from multiple high res (about 2k*2k pixel) cameras at a time into RAM. I am using ogre2 engine, and gazebo fortress. The way I am currently doing it is to call ignition::rendering::Camera::Copy() for each camera consecutively after rendering each frame. This is too slow for my needs.

Initially I had hopes for ConnectNewImageFrame, but it does not appear to be implemented from looking at the source.

I have tried creating a thread per camera to call Copy() on, but this segfaults in Ogre::GL3PlusAsyncTextureTicket::createBuffer().

Then, I dug into the source, and found that gazebo is using Ogre::Image2::copyContentsToMemory() for this operation. Looking at the source of that, it appears that there is an async API to download data from GPU into RAM. If I could access this API, my frame downloading could be parallelized.

Is there a way to do this with the current Gazebo API?

If not, why not? what would be the best way to achieve my goal stated at the start of this question?

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