Can Gazebo import normal, roughness and other maps of a Wavefront OBJ object?
When I use an .obj as mesh in the SDF file, Ignition Gazebo only uses the albedo map from the .mtl file. Should i change something to make Gazebo load other maps (like normal, roughness, transparency) or is this the expected behavior? Setting these maps in the SDF file is possible, but not ideal. Especially when the object has multiple textures.