Texture of object loading as black with dots and text
For some reason the texture on my mesh file loads as black for Gazebo 11 with ROS Noetic (gazebo fortress). The texture setup I have will load and configure perfectly fine for Gazebo garden on a different system with ROS2 Humble.. For some reason, when I load the same exact object into the predecessor version, the object renders with a black layer that has text and dots in it sometimes around the object. When I zoom in close onto the object, I can see through the black shielding layer and observe the true colors of the object. Does anyone know why this could be happening?
Can you clarify if you're using Gazebo-classic (Gazebo 11) or Gazebo Fortress? Also, can you provide a minimal example that shows the problem?