How to get colliding entities with gpu_lidar sensor (ray)
Good morning,
I open this question as I have not found a way to get the model_entity
that collides with the gpu_lidar
sensor.
I would like to be able to attach with such entity, but I can't know its name and location a priori. The only info I have is the relative distance from the lidar sensor msg.
Is there any way to get the first mesh to collide with the ray of the gpu_lidar and subsequently trace back to the link to create a detachable joint?