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How to update screen after SetWorldPose in Gazebo v1.8.6

asked 2013-07-23 17:18:01 -0600

Daehyung Park gravatar image

updated 2013-07-23 17:27:59 -0600

I am working on Gazebo v1.8.6 with ROS-Fuerte and PR2.

While I am running my robot, I manipulate some objects using 'gazebo::physics::Entity::SetWorldPose.'

My problem is the following; non-static objects are visually updated correctly after its' position manipulation. However, static objects are not visually updated (its' actual position is changed and there is contact on expected location.)

I can see this kind of situation 9 out of 10 simulations.

Is there any way to force to update screen except 'ConnectWorldUpdateBegin'?


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it may be related to this issue in gazebo. I've seen it before too, and happens to static models

iche033 gravatar imageiche033 ( 2013-07-23 17:33:28 -0600 )edit

I am not sure whether it is same or not. But, it looks very similar. I have used Gazebo v1.4.6 and seen this problem. It happens randomly but so much frequently.

Daehyung Park gravatar imageDaehyung Park ( 2013-07-24 09:34:35 -0600 )edit

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answered 2020-12-18 12:49:04 -0600

nkoenig gravatar image

I'll mark this question as closed since more recent Gazebo version has this fixed.

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Asked: 2013-07-23 17:18:01 -0600

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Last updated: Dec 18 '20