Recompute contacts without initiating a simulation step
I want to recompute contacts without triggering a simulation step (inducing a physics response etc). So this would involve being able to alter the pose of objects and then determine the collisions. Is this possible? If so how?
Asked by vsunder on 2014-05-23 08:51:51 UTC
Answers
You could try getting a pointer to the physics engine, and call UpdateCollisions
.
PhysicsEngine::UpdateCollision()
Asked by nkoenig on 2014-05-28 09:53:45 UTC
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