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Recompute contacts without initiating a simulation step

asked 2014-05-23 08:51:51 -0500

vsunder gravatar image

updated 2014-05-23 08:53:59 -0500

I want to recompute contacts without triggering a simulation step (inducing a physics response etc). So this would involve being able to alter the pose of objects and then determine the collisions. Is this possible? If so how?

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answered 2014-05-28 09:53:45 -0500

nkoenig gravatar image

You could try getting a pointer to the physics engine, and call UpdateCollisions.




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Asked: 2014-05-23 08:51:51 -0500

Seen: 113 times

Last updated: May 28 '14