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Additional Gravity Source

asked 2015-03-02 04:23:54 -0600

JPSG gravatar image

updated 2015-03-02 04:25:31 -0600

Hello Everyone. I was wondering if it were possible to include an additional gravity source in the gazebo world (for example, create a fixed object somewhere and give it a gravitational force that can attract other objects in its vicinity). I have had a bit of a look with ODE, but I could not turn up much information. Perhaps it is possible with one of the other physics engines? Does anybody have any experience with this type of thing?

Thanks again!

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answered 2015-03-02 06:19:41 -0600

AndreiHaidu gravatar image

Hi there,

I am not sure if the physics engines have such a functionality, because usually gravity applies on the whole world uniformly.

But if you want to add an additional force that only attracts objects in its vicinity, you could write a plugin to check for objects distances and then apply a force on them relative to the distance.

A world plugin could easily do the job. Just iterate through all the models and apply the computed force on them.

Cheers, Andrei

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Thanks for your suggestion Andrei, very helpful. I spent a couple of days on it, and I've written something based off your advice that does the trick.

Cheers!

JPSG gravatar imageJPSG ( 2015-03-03 23:45:25 -0600 )edit
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Asked: 2015-03-02 04:23:54 -0600

Seen: 217 times

Last updated: Mar 02 '15