Gazebo camera plugin rendering meshes in wrong order
Trying to load a URDF model in Gazebo, and everything looks good in the Gazebo window. The model includes a Kinect , and when I look at the camera output, it renders the (.STL) meshes in the wrong order. See images here.
I've tried Gazebo 4 and 5, and both the libgazebo_ros_openni_kinect.so
and libgazebo_ros_camera.so
plugins. Is this expected behavior?