Gradually changing properties of object (depending on interaction)
Hi!
I'm looking into "cleaning a surface" by dynamically changing either the texture and/or shape depending on how much force is applied for how long (buildup).
I've found some threads on changing textures (http://answers.gazebosim.org/question/1352/texturing-a-urdf-object-dynamically/ and http://answers.gazebosim.org/question/5076/changing-colors-of-an-object-without-using-visual/) but am wondering if any of you have seen something like I just described before and if there happen to be any examples? I'm not too experienced in C++ so am looking into other options before making my own gazebo plugin.
There's probably other ways of achieving this like for instance having a whole bunch of objects (texture A) on the surface of a wall that can be pushed in where the wall then shows up (texture B). I would kind of like to have it change gradually though.
All ideas are welcome! Thanks.
Asked by niall on 2015-05-28 02:49:58 UTC
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