Can you animate a joint without it having any effect in the physics world?
I am trying to animate some parts of a drone without them having any consequence in the physics world.
For instance, let's say I'd like to animate the four propellers of my drone, I could attach an animation to the model with SetJointAnimation for each propeller to make them rotate around their axis. The problem is that when the drone is dropped from a few meters, the constantly moving propellers slow the fall of the drone down. How can I prevent that?
Asked by olivier on 2015-07-03 11:05:06 UTC
Answers
you have 2 possible solutions:
- You can write a system plugin for that and just update the visual using ogre directly(client side plugin).
- Or you use an animated ogre material on the visual which is rotating... (Ogre Rotate texture Material ref )
EDIT:
it might possible to specify no collision for the link, but I think that it still influences the sim speed(because there are still forces applied to the links...)
Asked by evilBiber on 2015-08-05 07:02:31 UTC
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