Appropriate kind of plugin for organization of multiple objects
Hi,
which is the right kind of plugin for the creation and manipulation of multiple objects in the world? I want to spawn and manipulate a bunch of objects during a simulation run according to the user's input. First, i have considered using a ModelPlugin, but this lacks of supporting multiple models. Also -as far as ive seen- it only can be attached to a model at the launch file. For my application, i want to define and spawn objects dynamically.
With best regards!
Asked by Illuminatur on 2015-09-25 08:33:24 UTC
Answers
Ah now i see,
thank you very much. What's the dis-/advantage of using message passing vs. direct function calls for modifying models in the world inside one world plugin? Are there any additional issues except speed reasons? I assume, that message passing over tcp/ip is much slower.
Best regards!
Asked by Illuminatur on 2015-09-25 12:45:13 UTC
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This sounds like a new question rather than an answer to your question ;) Do you mind creating a new question for it?
Asked by chapulina on 2015-09-25 12:56:31 UTC
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