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Appropriate kind of plugin for organization of multiple objects

asked 2015-09-25 08:33:24 -0500

Illuminatur gravatar image

Hi,

which is the right kind of plugin for the creation and manipulation of multiple objects in the world? I want to spawn and manipulate a bunch of objects during a simulation run according to the user's input. First, i have considered using a ModelPlugin, but this lacks of supporting multiple models. Also -as far as ive seen- it only can be attached to a model at the launch file. For my application, i want to define and spawn objects dynamically.

With best regards!

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answered 2015-09-25 12:15:36 -0500

nkoenig gravatar image

You want a WorldPlugin

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answered 2015-09-25 12:45:13 -0500

Illuminatur gravatar image

Ah now i see,

thank you very much. What's the dis-/advantage of using message passing vs. direct function calls for modifying models in the world inside one world plugin? Are there any additional issues except speed reasons? I assume, that message passing over tcp/ip is much slower.

Best regards!

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This sounds like a new question rather than an answer to your question ;) Do you mind creating a new question for it?

chapulina gravatar imagechapulina ( 2015-09-25 12:56:31 -0500 )edit

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Asked: 2015-09-25 08:33:24 -0500

Seen: 508 times

Last updated: Sep 25 '15