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How to modify elements inside a world plugin

Hi,

according to World Plugin Tutorial there are three ways of inserting a model to the world, in particular using message passing vs. direct function calls. Are there any additional issues except speed reasons? I assume, that message passing over TCP/IP is much slower than direct function calls and only recommendable for external applications, isn't it?

With best regards!

Asked by Illuminatur on 2015-09-26 02:28:06 UTC

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