How to modify elements inside a world plugin
Hi,
according to World Plugin Tutorial there are three ways of inserting a model to the world, in particular using message passing vs. direct function calls. Are there any additional issues except speed reasons? I assume, that message passing over TCP/IP is much slower than direct function calls and only recommendable for external applications, isn't it?
With best regards!
Asked by Illuminatur on 2015-09-26 02:28:06 UTC
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