Hello everyone!
I'm facing some problems with alpha blending in gazebo. When loading an sdf model into gazebo, which uses a collada file, the alpha blending does not seem to work properly. I already tried to include an ogre material script in order to explicitely turn alpha blending on. Nevertheless this is only partially helpful.
When semi-transparent objects appear in a scene, the blending still does not work correctly.
The following picture shows the result:
https://ufile.io/a92141
Additionally it seems that other people also have/had similar issues, for instance see the following links:
1) https://bitbucket.org/osrf/gazebo/issues/1837/vmware-rendering-z-ordering-appears-random
2) https://bitbucket.org/osrf/gazebo/issues/404/collada-texture-transparency-bug
I am using gazebo 7.6, which should solve the problem according to [1] (should be fixed from 7.4.0 on). Unfortunately, I'm still experiencing glitsches, which I guess are related to wrong entries in the z buffer of the renderer.
Have you also experienced behavior like this? Do you have any recomendations how to solve this problem? Is there a gazebo version, which can handle alpha blending correctly?
Thanks for your suggestions!