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How to use common::mesh for procedurally generating geometry

Howdy folks,

Could anyone point me in the right direction (examples would be nice) on how I would use Common::Mesh to create procedurally generated geometry in Gazebo?

For example, where are the primitive objects (box, sphere and cylinder) generated in the code, I figured that would be a good place to start?

I want to generate terrain and vegetation procedurally ( e.g. trees) from within a plug-in.

Any advise, suggestions, examples, ideas would be greatly appreciated.

Thanks,

Galto