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Random lighting pattern error in gazebo with

I'm running a custom .world file with a custom collada mesh and textures in a gazebo environment. Looking at the images streaming through my /image_raw topic however, I'm observing a constantly shifting lighting pattern in the simulation. Regions of light and shadow are erratically shifting on the ground. How can I rectify this?C:\fakepath\light_error1.png

C:\fakepath\light_error2.png