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What is the future of Gazebo on a sans-OpenGL macOS?

Since Apple deprecated OpenGL and OpenCL for the current OS already, it is not unlikely that the next version will remove support for these technologies altogether. Apple wants developers to use Metal.

My question is if there is a way forward for Gazebo if this becomes a reality. Is there e.g. a way to make use of Metal or keep using a OpenGL version that is implemented in user land and/or has an abstraction layer on top of metal? I think it is important to know for people who rely on macOS and think about working with Gazebo/Ignition in the future.