Hello, I have an aruco marker of about 0.15 m, but I don't feel like it has enough padding. Look like this:
The issue I have is that I'm using a png as the texture and had to go through a lot of effort to scale the marker so that the black marker excluding the padding was 0.15m. I tried taking some inspiration from this sdf file (https://github.com/joselusl/aruco_gazebo/blob/master/aruco_visual_marker_0/model.sdf) to add some padding, but since my turtlebot is moving and the padding is attached to the marker, it caused some issues with the physics.
Wondering how I could add padding while making sure that the black marker remains at 0.15m. Adding my marker model file.
Model.sdf:
<?xml version="1.0"?>
<sdf version="1.6">
<model name="marker_1">
<link name="link">
<inertial>
<pose>0 0 0 0 0 0</pose>
<mass>0.001</mass>
<inertia>
<ixx>3.7499999999999997e-06</ixx>
<ixy>0.0</ixy>
<ixz>0.0</ixz>
<iyy>1.8750008333333333e-06</iyy>
<iyz>0.0</iyz>
<izz>1.8750008333333333e-06</izz>
</inertia>
</inertial>
<visual name="front_visual">
<pose>0.00005 0 0 0 0 0</pose>
<geometry>
<box>
<size>0.0001 0.171 0.171</size>
</box>
</geometry>
<material>
<script>
<uri>model://marker_2/materials/scripts</uri>
<uri>model://marker_2/materials/textures</uri>
<name>vrc/marker</name>
</script>
</material>
</visual>
<!-- Hide the marker from the back -->
<visual name="rear_visual">
<pose>-0.00005 0 0 0 0 0</pose>
<geometry>
<box>
<size>0.0001 0.171 0.171</size>
</box>
</geometry>
</visual>
<collision name="collision">
<pose>0 0 0 0 0 0</pose>
<geometry>
<box>
<size>0.0001 0.171 0.171</size>
</box>
</geometry>
</collision>
</link>
</model>
</sdf>
script:
material vrc/marker
{
receive_shadows off
technique
{
pass
{
texture_unit
{
texture marker_border2.png
filtering anistropic
max_anisotropy 16
scale 1 1
}
}
}
}
Texture: