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Material Properties for lighting of image plane

Hello all, I'm using gz sim 7.4.0 and I'm attempting to create a visual flat plane in my world that shows a .png file of a google earth view of a section of land I'm interested in. I can successfully load the image and see it in the model no problem, however it seems to be extremely desaturated and much darker than the original image when it's loaded in. I have directional lights in my world file and lighting properties for the material element for the image, and I've tried a number of different combinations of lighting properties with no luck.

Is there a simple way for an image to always show its original brightness and saturation instead of relying on a light source, and if not, does anyone know a good set of ambient, diffuse, specular, and emmisive values for this sort of thing? Thanks!