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Physically Based Rendering howto

Hello,

I've seen the ROSCon presentation (video - slides) on "How to Achieve Realistic Visuals in Ignition Gazebo", and this community meeting recording on the same topic.

Both give a nice overview of the possibilities, but don't really discuss the "how" to do this, other than mentioning Zbrush, Substance painter, 3ds max and blender.

In the ROSCon video also a "custom 3ds max script" is mentioned to export to sdf, but i found no further references to that script.

I found this plugin to export Albedo/Roughness/Emission/etc from Blender, and I succeeded in generating some png's, but I can't get them to show from the sdf.

Would there be any more info on how to do this?