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How to update screen after SetWorldPose in Gazebo v1.8.6

I am working on Gazebo v1.8.6 with ROS-Fuerte and PR2.

While I am running my robot, I manipulate some objects using 'gazebo::physics::Entity::SetWorldPose.'

My problem is following, - non-static objects are visually updated well after its' position manipulation. - static objects are not visually updated (its' actual position is change and there is contact on expected location.)

I can see this kind of situation 9 out of 10 simulations.

Is there any way to force to update screen except 'ConnectWorldUpdateBegin'?

Thanks

How to update screen after SetWorldPose in Gazebo v1.8.6

I am working on Gazebo v1.8.6 with ROS-Fuerte and PR2.

While I am running my robot, I manipulate some objects using 'gazebo::physics::Entity::SetWorldPose.'

My problem is following, - 1) non-static objects are visually updated well after its' position manipulation. - 2) static objects are not visually updated (its' actual position is change changed and there is contact on expected location.)

I can see this kind of situation 9 out of 10 simulations.

Is there any way to force to update screen except 'ConnectWorldUpdateBegin'?

Thanks

How to update screen after SetWorldPose in Gazebo v1.8.6

I am working on Gazebo v1.8.6 with ROS-Fuerte and PR2.

While I am running my robot, I manipulate some objects using 'gazebo::physics::Entity::SetWorldPose.'

My problem is following, 1) the following; non-static objects are visually updated well correctly after its' position manipulation. 2) However, static objects are not visually updated (its' actual position is changed and there is contact on expected location.)

I can see this kind of situation 9 out of 10 simulations.

Is there any way to force to update screen except 'ConnectWorldUpdateBegin'?

Thanks