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2020-01-31 13:42:13 -0500 received badge  Famous Question (source)
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2019-11-21 06:21:10 -0500 commented question How does Gazebo compute joint effort limits?

Hi, The diff_drive_controller is based on the cinematic calculations of a diff drive base. There is a lot of literatur

2019-11-21 06:20:57 -0500 commented question How does Gazebo compute joint effort limits?

Hi, The diff_drive_controller is based in the cinematic calculations of a diff drive base. There is a lot of literatur

2019-11-21 06:20:20 -0500 commented question How does Gazebo compute joint effort limits?

For the second question the <limit> tag is only compulsory for revolute and prismatic joint. If you do not provid

2019-11-21 06:19:19 -0500 commented question How does Gazebo compute joint effort limits?

For the second question the <limit> tag is only compulsory for revolute and prismatic joint. If you not provide th

2019-11-21 06:17:29 -0500 commented question How does Gazebo compute joint effort limits?

For the second question the <limit> tag is only compulsory for revolute and prismatic joint. If you not provide th

2019-11-21 06:11:14 -0500 commented question How does Gazebo compute joint effort limits?

Hi, The diff_drive_controller is based in the cinematic calculations of a diff drive base. There is a lot of literatur

2019-11-15 10:59:51 -0500 received badge  Popular Question (source)
2019-11-15 06:36:13 -0500 commented question Ray plugin (PointCloud2) using gpu

Yo can use the following repo for a GPU plugin. But there is an issue with the vertical rays.

2019-11-15 06:33:47 -0500 answered a question gpu_ray and imu not supported when convert sdf

Following this issue it seems those warnings do not affect the functioning of the sensors.

2019-11-15 06:30:45 -0500 commented question Has anyone fixed the gpu_ray vertical ranges problem?

I can ensure you the problem persists to this day. The problem was not solved and is still an issue in last version of G

2019-11-15 06:30:10 -0500 commented answer How can simulation multi-layer(vertical) using gpu_ray sensor?

I can ensure you the problem persists to this day. The problem was not solved and is still an issue in last version of G

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2019-11-12 10:00:08 -0500 marked best answer How to implement paralell threads on plugin

Hi,

I am currently working with a velodyne plugin on Gazebo. The plugins works fine, however it seems that, when the simulation starts calculating points (E.g.: I subscribe to the Pointcloud) the real time factor drops from 1.00 to 0.50 slowing deeply the whole simulation and thus affecting other services that I am testing.

Is there a way to improve this performance?

One of the ways I want to do this is by adding working threads to the plugin, but I was not able to find any documentation on this possibility. If anyone knows any info, paper or implementation about this topic it would be nice if you share it here.

Thanks in advance.

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2019-11-12 10:00:01 -0500 answered a question How to implement paralell threads on plugin

@chapulina provided the right direction. To avoid the drop I followed these steps: Change the sensor type from ray to

2019-11-11 10:55:07 -0500 asked a question How to implement paralell threads on plugin

How to implement paralell threads on plugin Hi, I am currently working with a velodyne plugin on Gazebo. The plugins wo

2019-10-24 05:58:34 -0500 answered a question Velocity controllers and missing P gain

Just for the record, with velocity controllers you can define the gains like this: /gazebo_ros_control: pid_gains:

2019-10-24 03:05:40 -0500 commented answer Is it possible to load a world file by chunks

Well, since I am working with Gazebo 7 and ROS Kinetic I am not to able to use the level feature in this operational env

2019-10-22 14:15:03 -0500 received badge  Notable Question (source)
2019-10-22 07:29:33 -0500 commented answer Is it possible to load a world file by chunks

Hi @chapulina Thanks for your answer. The link you provided I think that is not the one you wanted to post. Are you re

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2019-10-21 12:34:30 -0500 asked a question Is it possible to load a world file by chunks

Is it possible to load a world file by chunks Hi, I am currently running a simulation with a huge world (several km) in