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2019-11-21 06:21:10 -0500 | commented question | How does Gazebo compute joint effort limits? Hi, The diff_drive_controller is based on the cinematic calculations of a diff drive base. There is a lot of literatur |
2019-11-21 06:20:57 -0500 | commented question | How does Gazebo compute joint effort limits? Hi, The diff_drive_controller is based in the cinematic calculations of a diff drive base. There is a lot of literatur |
2019-11-21 06:20:20 -0500 | commented question | How does Gazebo compute joint effort limits? For the second question the <limit> tag is only compulsory for revolute and prismatic joint. If you do not provid |
2019-11-21 06:19:19 -0500 | commented question | How does Gazebo compute joint effort limits? For the second question the <limit> tag is only compulsory for revolute and prismatic joint. If you not provide th |
2019-11-21 06:17:29 -0500 | commented question | How does Gazebo compute joint effort limits? For the second question the <limit> tag is only compulsory for revolute and prismatic joint. If you not provide th |
2019-11-21 06:11:14 -0500 | commented question | How does Gazebo compute joint effort limits? Hi, The diff_drive_controller is based in the cinematic calculations of a diff drive base. There is a lot of literatur |
2019-11-15 10:59:51 -0500 | received badge | ● Popular Question (source) |
2019-11-15 06:36:13 -0500 | commented question | Ray plugin (PointCloud2) using gpu Yo can use the following repo for a GPU plugin. But there is an issue with the vertical rays. |
2019-11-15 06:33:47 -0500 | answered a question | gpu_ray and imu not supported when convert sdf Following this issue it seems those warnings do not affect the functioning of the sensors. |
2019-11-15 06:30:45 -0500 | commented question | Has anyone fixed the gpu_ray vertical ranges problem? I can ensure you the problem persists to this day. The problem was not solved and is still an issue in last version of G |
2019-11-15 06:30:10 -0500 | commented answer | How can simulation multi-layer(vertical) using gpu_ray sensor? I can ensure you the problem persists to this day. The problem was not solved and is still an issue in last version of G |
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2019-11-12 10:00:08 -0500 | marked best answer | How to implement paralell threads on plugin Hi, I am currently working with a velodyne plugin on Gazebo. The plugins works fine, however it seems that, when the simulation starts calculating points (E.g.: I subscribe to the Pointcloud) the real time factor drops from 1.00 to 0.50 slowing deeply the whole simulation and thus affecting other services that I am testing. Is there a way to improve this performance? One of the ways I want to do this is by adding working threads to the plugin, but I was not able to find any documentation on this possibility. If anyone knows any info, paper or implementation about this topic it would be nice if you share it here. Thanks in advance. |
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2019-11-12 10:00:01 -0500 | answered a question | How to implement paralell threads on plugin @chapulina provided the right direction. To avoid the drop I followed these steps: Change the sensor type from ray to |
2019-11-11 10:55:07 -0500 | asked a question | How to implement paralell threads on plugin How to implement paralell threads on plugin Hi, I am currently working with a velodyne plugin on Gazebo. The plugins wo |
2019-10-24 05:58:34 -0500 | answered a question | Velocity controllers and missing P gain Just for the record, with velocity controllers you can define the gains like this: /gazebo_ros_control: pid_gains: |
2019-10-24 03:05:40 -0500 | commented answer | Is it possible to load a world file by chunks Well, since I am working with Gazebo 7 and ROS Kinetic I am not to able to use the level feature in this operational env |
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2019-10-22 07:29:33 -0500 | commented answer | Is it possible to load a world file by chunks Hi @chapulina Thanks for your answer. The link you provided I think that is not the one you wanted to post. Are you re |
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2019-10-21 12:34:30 -0500 | asked a question | Is it possible to load a world file by chunks Is it possible to load a world file by chunks Hi, I am currently running a simulation with a huge world (several km) in |