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2013-04-15 14:49:53 -0500 | asked a question | DRCSIM 2.3: Strange Sensor head Changes There were a number of changes to the multisense sensor head in the most recent version of DRCSIM. Strange inertial values have been added to the head for each frame. See below: Where do these numbers come from and what do they mean? Are they significant? |
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2013-02-25 10:03:13 -0500 | asked a question | Whats the source of the shadows in gazebo? See linked figure. There is a sun (the green square) directly above the robot and scene yet the shadows fall to the bottom right corner. Whats the source of this shadowing? |
2013-02-25 09:43:18 -0500 | answered a question | Can Textures be added to simple objects from my own source? Thanks Thomas, that's perfect. maurice |
2013-02-22 15:27:16 -0500 | asked a question | Can Textures be added to simple objects from my own source? If I build a simple object such as a cylinder or a box I can add texture from the gazebo.material file e.g.: And this is matched with the block from the gazebo.material file: material Gazebo/CeilingTiled { receive_shadows on technique { pass { ambient 0.5 0.5 0.5 1.000000 } } ... and then I can get a nice textured and properly lit object in Gazebo. But this seems to be limited to just the materials in this particular file - about 20 of them. How can I specify my own .material file to map my own texture onto the object model? |