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2020-08-20 05:04:00 -0500 | asked a question | When recording video using the built in feature, the resultant video isn't realtime. When recording video using the built in feature, the resultant video isn't realtime. So it may be because my sim actuall |
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2020-08-17 13:18:31 -0500 | answered a question | Models moving slow, on good machine. So I was able to get things working slowly, by changing the model definitions. More specifically removing the collision |
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2020-08-14 07:51:15 -0500 | asked a question | Models moving slow, on good machine. Models moving slow, on good machine. I have a plugin that is moving some models at 10Hz, but in the visualation it is ve |
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2020-05-04 06:13:37 -0500 | asked a question | Anyone ever see/make a visual/gui that scales visuals in relation to camera distance? Anyone ever see/make a visual/gui that scales visuals in relation to camera distance? I am having issues with visualizin |
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2020-05-04 05:58:56 -0500 | marked best answer | Has anyone added breadcrumbs to gazebo? I think I saw it listed as a feature for next version of ignition, but I am looking to add breadcrumbs to gazebo-11. Has anyone ever done this? Any ideas on how it would be possible? By breadcrumb, I just mean a line that follows robot and shows its past path. |
2020-04-24 10:50:59 -0500 | asked a question | Gazebo / Ogre3d lighting gets wierd when using large terrain Gazebo / Ogre3d lighting gets wierd when using large terrain As you can see in image below, the area in the middle is th |
2020-04-24 10:42:41 -0500 | answered a question | Problem with DEM extending on a rectangular area: "big box" appears I would say the "box" area is probably where you DEM either has elevations of 0 or of no-data. Do you have any other too |
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2020-04-20 10:47:42 -0500 | answered a question | Why can't I access the issue page of gazebo anymore? Gazebo has moved to github https://github.com/osrf/gazebo |
2020-04-17 14:14:07 -0500 | answered a question | Boids flocking in Gazebo - github data Did you ever find something like this? |
2020-04-17 14:07:44 -0500 | commented answer | Has anyone added breadcrumbs to gazebo? Great thanks. |
2020-04-17 07:26:19 -0500 | commented answer | Has anyone added breadcrumbs to gazebo? Close, but I need the line to be displayed in 3d viewer. Not just a plot. |
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2020-04-16 13:28:31 -0500 | edited question | Has anyone added breadcrumbs to gazebo? Has anyone added breadcrumbs to gazebo? I think I saw it listed as a feature for next version of ignition, but I am look |
2020-04-16 13:00:12 -0500 | commented question | Has anyone added breadcrumbs to gazebo? I mean just a line that follows the robot to see where it has moved during a simulation. |
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2020-04-16 09:10:26 -0500 | marked best answer | Gazebo11 is always using default materials on Heightmaps? So I am having some problems getting the texture to show up correctly for a heightmap tag. And I am now having doubts about the example and tutorial. Looking at the example worlds/heightmap_dem.world, and it looks like this: https://bitbucket.org/osrf/gazebo_tut... But the sdf has 3 different textures added, that are supopsed to change depending on height. Why does the example show only one texture? Also if I change texture just to bricks, doesn't seem to have any affect. I have tested this in gazebo-11 This is on Ubuntu 18.04, default install with Ogre 1.9.0 |
2020-04-16 09:10:11 -0500 | answered a question | Gazebo11 is always using default materials on Heightmaps? i found the overall problem, I needed to delete the cache when changing textures. |
2020-04-16 09:09:48 -0500 | commented answer | Gazebo11 is always using default materials on Heightmaps? Found the overall problem, needed to delete the cache as it includes textures. |
2020-04-16 07:11:19 -0500 | asked a question | Has anyone added breadcrumbs to gazebo? Has anyone added breadcrumbs to gazebo? I think I saw it listed as a feature for next version of ignition, but I am look |
2020-04-16 07:09:40 -0500 | edited question | Gazebo11 is always using default materials on Heightmaps? Do materials actually work on a DEM heightmap? Bug? So I am having some problems getting the texture to show up correctl |
2020-04-16 07:07:00 -0500 | commented answer | Gazebo11 is always using default materials on Heightmaps? So thanks for your reply, and it led me to find 2 issues. One, the default DEM in gazebo-11 hangs off so far off the |
2020-04-16 07:02:01 -0500 | edited question | Gazebo11 is always using default materials on Heightmaps? Do materials actually work on a DEM heightmap? Bug? So I am having some problems getting the texture to show up correctl |
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2020-04-07 05:14:14 -0500 | edited question | Gazebo11 is always using default materials on Heightmaps? Do materials actually work on a DEM heightmap? Bug? So I am having some problems getting the texture to show up correctl |
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2020-04-07 05:11:22 -0500 | asked a question | Gazebo11 is always using default materials on Heightmaps? Do materials actually work on a DEM heightmap? Bug? So I am having some problems getting the texture to show up correctl |
2020-04-01 04:31:55 -0500 | marked best answer | How to move a model using external C++ application and gazebo transport? Lets say I have a simple box loaded in gazebo world. How can I move this box using the gazebo transport client, and sample code somewhere, I don't see anything in examples that matches? Second question is lets say I update position at 1Hz, can I also set the body rates, so gazebo smoothes the position in between position updates? |
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2020-04-01 04:31:46 -0500 | answered a question | How to move a model using external C++ application and gazebo transport? I ended up just creating my own model plugin and created my own tcp interface using the gazebo/transport/Connection.hh . |
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2020-03-31 13:57:33 -0500 | asked a question | I created a gpu_ray sensor, with 4 beams, why am I only getting 2 different numbers? I created a gpu_ray sensor, with 4 beams, why am I only getting 2 different numbers? So I am trying to construct a senso |