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2016-02-12 10:56:31 -0600 commented answer How to add collision properties to an actor

Ok, I see. Thanks!

2016-02-10 08:46:16 -0600 asked a question How to add collision properties to an actor

Hello,

I'm trying to add collision properties to this simple actor in Gazebo 5. It works nice, but keeps going through objects. Maybe I'm missing something. Any ideas? This is my world file:

<world name="actor_world">  
<actor name="actor1">       
     <skin>
        <filename>moonwalk.dae</filename>
        <scale>1.0</scale>
     </skin>
     <pose>0 0 0 0 0 0</pose>
     <link name="actor_link">
        <pose>-0 0 0 0 0 0</pose>
        <collision name="actor_collision">
          <pose>0 0 0 0 0 0</pose>
          <geometry>
            <mesh>
                <uri>mesh://moonwalk.dae</uri>
            </mesh>
          </geometry>
        </collision>
    </link>
     <animation name="walking">
        <filename>walk.dae</filename>
        <scale>1.000000</scale>
        <interpolate_x>true</interpolate_x>
     </animation>
    <script>
    <loop>true</loop>
        <delay_start>0.000000</delay_start>
        <auto_start>true</auto_start>
        <trajectory id="0" type="walking">
            <waypoint>
              <time>0.000000</time>
              <pose>0.000000 0.000000 0.000000 0.000000 0.000000 0.000000</pose>
           </waypoint>
           <waypoint>
              <time>10.000000</time>
              <pose>5.000000 0.000000 0.000000 0.000000 0.000000 0.000000</pose>
           </waypoint>
        </trajectory>
    </script>
</actor>  </world>

Thanks!