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2016-11-11 15:09:03 -0500 | commented answer | How to attach arm to a static base using SDF Can this joint be outside of any model tags? It doesn't seem like. So there where do I put it? I have one model for the ground plane and one model for robot arm (the base link of which I want to connect rigidly to the ground plane) |
2016-11-01 13:18:39 -0500 | commented answer | pose element in SDF's joint element That's a little counterintuitive. Why is the joint pose defined in the child links coordinate system? |
2016-10-31 11:06:33 -0500 | asked a question | pose element in SDF's joint element What is the pose relative to? The documentation mentions it is relative to the frame attribute but what if there's no frame attribute added? I'm trying to define the pose of a joint that connects two links. And I'm wondering if that pose should be relative to the origin of the parent link or whether it should be in world coordinates. Thank you |
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2016-10-28 14:51:19 -0500 | asked a question | visibility of large models Hi, I'm new to Gazebo. I followed some of the tutorials to make a world and populate it with models. My models are in the order of few meters long. And in my default Gazebo environment, as soon as I zoom out to look at the world, it vanishes. I tried changing the light and GUI camera values to no avail. Could anyone please shine some light on this problem (pun intended)? Thank you. |
2016-03-14 14:14:52 -0500 | asked a question | compiling Gazebo with Ogre locally installed I'm trying to compile Gazebo with a local install of Ogre. I have the Ogre .pc files pointing to the right locations PKG_CONFIG_PATH is set up correctly. However, the Find Ogre bit in the SearchForStuff.cmake file still seems to be looking at default /usr/include/OGRE Compiler output shows a bunch of:
and terminates probably because its looking in the wrong include directory:
Is there a configuration variable I am missing? I couldn't find anything for Ogre. Thank you |