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2020-06-02 08:33:20 -0600 | commented answer | Getting the coordinates of a point using the mouse Could you point out which exact example, from the given link, that I should refer to complete the task described in the |
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2020-06-02 01:26:26 -0600 | commented answer | Database of objects with mass and inertia Nearly all the models in the ignition database do not seem to have any mass or inertia. With respect to the gazebo mode |
2020-06-01 04:13:51 -0600 | asked a question | Database of objects with mass and inertia Database of objects with mass and inertia I am trying to simulate robot arm grasping task using ROS and Gazebo. Is there |
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2020-05-25 03:18:57 -0600 | commented question | Prismatic Joint does not stay in position, unable to control it. Do you have some pointers on what values I can begin with, and what range I must conform to? I tried computing the inert |
2020-05-25 03:18:37 -0600 | commented question | Prismatic Joint does not stay in position, unable to control it. Do you have some pointers on what values I can begin with, and what range I must conform to? I tried computing the inert |
2020-05-24 02:47:55 -0600 | asked a question | Prismatic Joint does not stay in position, unable to control it. Prismatic Joint does not stay in position, unable to control it. Hello. I am trying to simulate a robotic arm with a gri |
2020-05-21 11:22:43 -0600 | commented answer | why do models vibrate when spawned into gazebo? Hello. This is a very old question, and I came across it now. Could you please suggest how much damping to add? Approxim |
2020-05-18 03:00:57 -0600 | edited answer | Joint Controller does not move robot arm in Gazebo (but works in RViz) Hello, I am fairly new to Gazebo as well, so please take my answer with a pinch of salt. Essentially, the joint state pu |
2020-05-18 03:00:14 -0600 | answered a question | Joint Controller does not move robot arm in Gazebo (but works in RViz) Hello, I am fairly new to Gazebo as well, so please take my answer with a pinch of salt. Essentially, the joint state pu |
2020-05-16 05:27:40 -0600 | edited question | What does the optical_frame of a camera actually do, for ROS tf transformations? What does the optical_frame of a camera actually do, for ROS tf transformations? Hello, I have an Intel Realsense that i |
2020-05-16 05:26:14 -0600 | asked a question | What does the optical_frame of a camera actually do, for ROS tf transformations? What does the optical_frame of a camera actually do, for ROS tf transformations? Hello, I have an Intel Realsense that i |
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2020-05-13 02:11:29 -0600 | edited question | Transformation matrix for Pose estimation, change axes Transformation matrix for Pose estimation, change axes I am not sure if I have to ask this question in the ROS forum or |
2020-05-13 02:10:57 -0600 | asked a question | Transformation matrix for Pose estimation, change axes Transformation matrix for Pose estimation, change axes I am not sure if I have to ask this question in the ROS forum or |
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2020-05-09 01:12:37 -0600 | commented answer | Kinematic Property of Link Thank you for the detailed explanation! |
2020-05-09 01:12:05 -0600 | commented answer | Kinematic Property of Link Thank you for the detailed explanation! Is the kinematic property useful while simulating a real robot. For eg. I have |
2020-05-09 01:10:02 -0600 | marked best answer | Kinematic Property of Link I am sorry if this question has been asked, but I haven't been able to find any solution. What exactly is the Kinematic property of a link. Why is it 'false' by default (i.e. unchecked in Gazebo GUI). What is the purpose of the property. Any explanation or link to an explanation would be very helpful. Thanks |
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2020-05-08 05:26:31 -0600 | asked a question | Kinematic Property of Link Kinematic Property of Link I am sorry if this question has been asked, but I haven't been able to find any solution. Wha |
2020-05-04 12:24:16 -0600 | asked a question | Spawned model not resting properly on table Spawned model not resting properly on table Hello! I am fairly new to Gazebo (and ROS). I am trying to spawn a few simpl |