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sebudge's profile - overview
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karma
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karma
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Registered User
member since
2016-09-26 16:16:40 -0600
last seen
2017-09-15 09:28:05 -0600
todays unused votes
30
votes left
5
Questions
542
views
no
answers
1
vote
2016-12-08 13:26:49 -0600
sebudge
How are textures rendered?
textured_heightmap
texture_rendering
texture
heightmap
473
views
1
answer
no
votes
2017-03-30 16:32:15 -0600
sebudge
Has anyone fixed the gpu_ray vertical ranges problem?
ray
gpu_ray
vertical_range
5k
views
2
answers
no
votes
2017-03-09 09:15:56 -0600
sebudge
Very slooooow simulation
computation
Raysensor
slow
textured_heightmap
229
views
no
answers
no
votes
2016-10-18 08:49:20 -0600
sebudge
How do you co-boresight sensors?
multiple
sensor
location
1k
views
no
answers
no
votes
2016-09-26 16:21:12 -0600
sebudge
sensor synchronization
synchronization
1
Answer
1
Very slooooow simulation
0
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0
0
16
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textured_heigh...
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gpu_ray
× 2
sensor
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laser
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texture
× 1
heightmap
× 1
multiple
× 1
location
× 1
velodyne
× 1
synchronization
× 1
texture_rendering
× 1
vertical_range
× 1
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sensor synchronization
How do you co-boresight sensors?
How are textures rendered?
Very slooooow simulation
Has anyone fixed the gpu_ray vertical ranges problem?
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sensor synchronization
How do you co-boresight sensors?
How are textures rendered?
Very slooooow simulation
Has anyone fixed the gpu_ray vertical ranges problem?
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sensor synchronization
How do you co-boresight sensors?
How are textures rendered?
Very slooooow simulation
Has anyone fixed the gpu_ray vertical ranges problem?
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How do you co-boresight sensors?
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Has anyone fixed the gpu_ray vertical ranges problem?
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