2020-12-01 06:03:10 -0500 | received badge | ● Famous Question (source) |
2020-08-07 18:24:25 -0500 | received badge | ● Teacher (source) |
2020-08-07 10:20:07 -0500 | received badge | ● Notable Question (source) |
2020-08-06 15:17:35 -0500 | answered a question | Proper way to set the size.z of <heightmap><size></size><heightmap> You should be using the formula max_elevation-min_elevation which mean the z_scale value would 5.0-1.0=4.0. |
2020-08-06 10:28:17 -0500 | commented question | robot sinks under ground if I change origin x/y in height map I figured out that for some reason when pose is shifted only visual part of heightmap is being shifted and not the colli |
2020-08-06 10:23:21 -0500 | received badge | ● Popular Question (source) |
2020-08-04 20:00:29 -0500 | edited question | robot sinks under ground if I change origin x/y in height map robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p |
2020-08-04 19:59:25 -0500 | edited question | robot sinks under ground if I change origin x/y in height map robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p |
2020-08-04 19:56:45 -0500 | received badge | ● Editor (source) |
2020-08-04 19:56:45 -0500 | edited question | robot sinks under ground if I change origin x/y in height map robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p |
2020-08-04 19:56:01 -0500 | asked a question | robot sinks under ground if I change origin x/y in height map robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p |
2020-08-04 19:55:58 -0500 | asked a question | robot sinks under ground if I change origin x/y in height map robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p |
2020-07-03 11:48:04 -0500 | answered a question | Spawn a Matrix of Objects over a Heightmap I'm not an expert in this. But I feel that you are modifying only the collision part of the heightmap. You may need to d |