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2020-08-06 15:17:35 -0600 answered a question Proper way to set the size.z of <heightmap><size></size><heightmap>

You should be using the formula max_elevation-min_elevation which mean the z_scale value would 5.0-1.0=4.0.

2020-08-06 10:28:17 -0600 commented question robot sinks under ground if I change origin x/y in height map

I figured out that for some reason when pose is shifted only visual part of heightmap is being shifted and not the colli

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2020-08-04 20:00:29 -0600 edited question robot sinks under ground if I change origin x/y in height map

robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p

2020-08-04 19:59:25 -0600 edited question robot sinks under ground if I change origin x/y in height map

robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p

2020-08-04 19:56:45 -0600 received badge  Editor (source)
2020-08-04 19:56:45 -0600 edited question robot sinks under ground if I change origin x/y in height map

robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p

2020-08-04 19:56:01 -0600 asked a question robot sinks under ground if I change origin x/y in height map

robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p

2020-08-04 19:55:58 -0600 asked a question robot sinks under ground if I change origin x/y in height map

robot sinks under ground if I change origin x/y in height map In a height map if I change the origin position from <p

2020-07-03 11:48:04 -0600 answered a question Spawn a Matrix of Objects over a Heightmap

I'm not an expert in this. But I feel that you are modifying only the collision part of the heightmap. You may need to d