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2018-04-18 06:26:09 -0600 received badge  Famous Question (source)
2018-04-17 13:36:33 -0600 commented answer From Mesh, into MeshManager, via SDF to a model in a world: how?

Thanks for the interest and good luck

2018-04-17 12:40:24 -0600 commented answer From Mesh, into MeshManager, via SDF to a model in a world: how?

The posted method here only addresses a specific sub-problem - that of how spawn geometry that was computed (rather than

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2017-11-22 14:32:46 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

I added one in my answer below thanks again for your help!

2017-11-22 14:31:00 -0600 edited answer From Mesh, into MeshManager, via SDF to a model in a world: how?

The reason why unit cubes show up, where one would expect the procedurally generated mesh to be, is because the mesh is

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2017-11-20 20:21:37 -0600 answered a question From Mesh, into MeshManager, via SDF to a model in a world: how?

The reason why unit cubes show up, where one would expect the procedurally generated mesh to be, is because the mesh is

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2017-11-20 17:07:16 -0600 commented question Magnetic Guide Sensor - follow magnetic line

Gotcha. Presuming the question is how to simulate a Hall-effect sensor interacting with the magnetic tape path: I would

2017-11-19 19:31:20 -0600 commented question Magnetic Guide Sensor - follow magnetic line

Do you mean you want to travel along a magnetic field line (e.g. from south to north)?

2017-11-18 08:15:54 -0600 commented question Magnetic Guide Sensor - follow magnetic line

Howdy. Are you asking how to simulate a magnetic sensor? (see the magnetic plugin here http://wiki.ros.org/hector_gazebo

2017-11-18 08:05:51 -0600 commented question Attach solar panel to a robot

That's an interesting one. I would write a world plugin that as starters scales the max voltage with the dot product of

2017-11-14 18:58:53 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

Thanks for your help and great insights!

2017-11-14 13:24:49 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

I guess that's the long term plan. I need to get something working now, so I'll first go with saving each generated mesh

2017-11-14 11:44:12 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

With IPC I meant in general "inter process communication" (as opposed to sharing a common file). I believe Gazebo is usi

2017-11-14 09:47:06 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

So we basically need to be able to send a Mesh object from server to client via some IPC method. Could this be done usin

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2017-11-13 21:11:52 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

a-ha :) (I just had my little aha moment there, thank you!) .... So what you are suggesting of doing is to boldly go bey

2017-11-13 20:21:11 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

The hack that I am currently am contemplating is to simply generate an .STL file for each procedurally generated object.

2017-11-13 18:46:08 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

Looking at the code in Visual.cc (Gazebo 7.1) - it seems when it encounters geometry that is tagged as "mesh", it automa

2017-11-13 17:56:45 -0600 commented question From Mesh, into MeshManager, via SDF to a model in a world: how?

Thanks for your suggestion. So, when I run it in verbose mode I get a whole bunch of these: [Err] [Visual.cc:2726] N

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2017-11-11 20:17:30 -0600 asked a question From Mesh, into MeshManager, via SDF to a model in a world: how?

From Mesh, into MeshManager, via SDF to a model in a world: how? Howdy folks, I am trying to get to the bottom of how e

2017-11-11 15:30:50 -0600 commented answer dynamic loading meshes (collada heightmap) from memory

I am doing something similar: procedurally generating a tree mesh (such that each instance is a unique tree). I create t

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2017-11-11 12:56:24 -0600 commented question How do you create a model with a programmatically generated mesh?

It appears I am on the same "quest" here. Is there anyone that can explain how to refer to a programmatically inserted m

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2017-11-11 09:37:18 -0600 commented answer Implementing a neighbours detection Sensor

Another approach for increasing the search performance - and if your simulation machine has a good NVIDIA GPU - is to im

2017-11-11 09:27:41 -0600 commented answer Implementing a neighbours detection Sensor

If all the objects are static (i.e. they don't move around during the simulation), and they are all spawned during the s

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2017-11-05 10:07:06 -0600 commented question How to use common::mesh for procedurally generating geometry

Another great example on how to turn vertex strips into meshes (which was actually suggested to me before by Carlos Agüe

2017-11-04 23:01:05 -0600 commented question How to use common::mesh for procedurally generating geometry

Yeah, or STLLoader too https://bitbucket.org/osrf/gazebo/src/a3eb517b0fa58d230f87e5dadf5976b1d4f1d3c9/gazebo/common/STL

2017-11-04 14:50:38 -0600 commented question How to use common::mesh for procedurally generating geometry

A little bit more in particular: I have an array of vertices, normals and UV-coordinates: how to I "fill up" my common::

2017-11-04 11:18:52 -0600 asked a question How to use common::mesh for procedurally generating geometry

How to use common::mesh for procedurally generating geometry Howdy folks, Could anyone point me in the right direction

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2017-11-01 12:01:44 -0600 commented question Can Gazebo support .kml or other visual map file?

I just finished writing a Gazebo Plugin for importing .kml files. It's very basic and at the moment it actually suits my

2017-10-30 19:18:31 -0600 commented answer programatically generating worlds (from Google Earth KML files)

I got something very basic working, a plugin called world_builder and in its current state it allows my main project (th

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2017-10-09 12:44:43 -0600 commented answer programatically generating worlds (from Google Earth KML files)

Thank you Carlos, that sure looks like a great source of inspiration!

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2017-10-08 18:01:22 -0600 edited question programatically generating worlds (from Google Earth KML files)

programatically generating worlds (from Google Eartg KML files) Howdy folks I have a bunch of Google Earth KML files wi

2017-10-08 18:01:06 -0600 asked a question programatically generating worlds (from Google Earth KML files)

programatically generating worlds (from Google Eartg KML files) Howdy folks I have a bunch of Google Earth KML files wi

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