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2018-01-29 04:29:24 -0500 | asked a question | gazebo 9 city_sim floating primitives gazebo 9 city_sim floating primitives I cloned the repo of city_sim from bitbucket and ran the simple_city.world. Everyt |
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2017-11-22 07:19:25 -0500 | commented answer | Logical camera refence frame affecting GUI reference frame Yeah, looks like it is... Thanks! I ll mark as answered for now |
2017-11-22 07:18:06 -0500 | marked best answer | Logical camera refence frame affecting GUI reference frame I am using a sensor logical_camera as part of a radar plugin (github: https://github.com/ros-simulation/gaz...) which works perfectly fine; except when visualised ie. <visualize>true</visualize> When set to true, in the GUI, all other objects spawn at the reference frame of the joint of the logical camera. If the unit box or sphere or cylinder is added using the GUI, the objects get spawned with the transformation of the joint frame (not at where the objects were placed using the mouse). For example, if I set And then try to add a unit sphere using the GUI, upon clicking on a location, the sphere disappears and re-appears at a location 10m to the right (along the x-axis). And if the visualize is set to false, none of the above issues occur. I am on ROS Indigo + Gazebo7. Any idea why this is happening? |
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2017-11-21 04:14:59 -0500 | asked a question | Logical camera refence frame affecting GUI reference frame Logical camera refence frame affecting GUI reference frame I am using a sensor logical_camera as part of a radar plugin |
2017-11-12 21:25:17 -0500 | asked a question | Mesh problem on ros kinetic but not indigo Mesh problem on ros kinetic but not indigo I have a urdf which uses meshes for visualisation. I can open the urdf fine f |
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2017-10-27 10:20:12 -0500 | answered a question | Problem in Building Robot - simple manipulator tutorial Adding the tag for inertia under the link tag solved it for me for example: <inertial> <mass>3.0&l |