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2018-01-29 04:29:24 -0500 asked a question gazebo 9 city_sim floating primitives

gazebo 9 city_sim floating primitives I cloned the repo of city_sim from bitbucket and ran the simple_city.world. Everyt

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2017-11-22 07:19:25 -0500 commented answer Logical camera refence frame affecting GUI reference frame

Yeah, looks like it is... Thanks! I ll mark as answered for now

2017-11-22 07:18:06 -0500 marked best answer Logical camera refence frame affecting GUI reference frame

I am using a sensor logical_camera as part of a radar plugin (github: https://github.com/ros-simulation/gaz...) which works perfectly fine; except when visualised ie. <visualize>true</visualize>

When set to true, in the GUI, all other objects spawn at the reference frame of the joint of the logical camera. If the unit box or sphere or cylinder is added using the GUI, the objects get spawned with the transformation of the joint frame (not at where the objects were placed using the mouse).

For example, if I set

<joint name="${name}_camera_joint" type="fixed">
<origin xyz="10 0 0" rpy="0 0 0"/>
<parent link="${parent}"/>
<child link="${name}_link"/> </joint>

And then try to add a unit sphere using the GUI, upon clicking on a location, the sphere disappears and re-appears at a location 10m to the right (along the x-axis).

<gazebo reference="radar_mount">
    <sensor name="logical_camera" type="logical_camera">
      <logical_camera>
        <near>0.2</near>
        <far>2.0</far>
        <horizontal_fov>1.04719755</horizontal_fov>
        <aspect_ratio>1.778</aspect_ratio>
      </logical_camera>

      <visualize>false</visualize>
      <always_on>true</always_on>
      <update_rate>10</update_rate> 
    </sensor>
</gazebo>

And if the visualize is set to false, none of the above issues occur.

I am on ROS Indigo + Gazebo7. Any idea why this is happening?

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2017-11-21 04:14:59 -0500 asked a question Logical camera refence frame affecting GUI reference frame

Logical camera refence frame affecting GUI reference frame I am using a sensor logical_camera as part of a radar plugin

2017-11-12 21:25:17 -0500 asked a question Mesh problem on ros kinetic but not indigo

Mesh problem on ros kinetic but not indigo I have a urdf which uses meshes for visualisation. I can open the urdf fine f

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2017-10-27 10:20:12 -0500 answered a question Problem in Building Robot - simple manipulator tutorial

Adding the tag for inertia under the link tag solved it for me for example: <inertial> <mass>3.0&l