Gazebo | Ignition | Community
Ask Your Question

Raskkii's profile - activity

2019-08-29 12:33:02 -0600 received badge  Famous Question (source)
2019-08-29 12:33:02 -0600 received badge  Popular Question (source)
2019-08-29 12:33:02 -0600 received badge  Notable Question (source)
2019-05-31 03:26:08 -0600 received badge  Nice Answer (source)
2018-12-19 08:27:57 -0600 received badge  Famous Question (source)
2018-10-02 02:49:45 -0600 answered a question "Lock" model in a position?

As far as I know, there is no way to actually prevent the element from moving if you translate/rotate it yourself. There

2018-10-01 05:43:11 -0600 commented question Floor and texture changed black?

When you open Gazebo check the "Lights" dropdown on the left menu. Maybe you're missing lighting or the lighting is too

2018-09-21 07:24:47 -0600 commented question Is there a way to add a net-like material in Gazebo?

Would a half-transparent material work in your case? Just make a block and set the visual material to Gazebo/RedTranspar

2018-09-17 01:29:20 -0600 commented answer Build a world with different surfaces

Hmm, what if you tried making one ground plane with friction 100 and then insert a very thin box on the ground plane wit

2018-09-10 04:04:23 -0600 commented answer DEM / Ground model rotation

Oh it turns out it is not possible to change the rotation of the heightmap due to this bug: https://bitbucket.org/osrf/g

2018-09-07 03:37:44 -0600 answered a question Can't Compile basic Hello World Plugin

Yes, this is a compatibility issue with c++ 11. To fix that, just add the following line to your CMakeLists.txt: add_c

2018-09-07 02:07:17 -0600 commented question DEM / Ground model rotation

I've edited my answer in response to your modifications.

2018-09-07 02:06:48 -0600 edited answer DEM / Ground model rotation

Create a world file, include your DEM model with the include tags, add the pose tags with the desired rotation into the

2018-09-06 09:51:10 -0600 received badge  Good Answer (source)
2018-09-04 16:30:05 -0600 received badge  Nice Answer (source)
2018-09-04 01:26:47 -0600 answered a question What does the "w" in an IMU messag stand for?

The xyzw-coordinate is actually called a quaternion. It's a way of representing 3D rotations. I suggest you read the wi

2018-09-03 05:55:42 -0600 answered a question DEM / Ground model rotation

Create a world file, include your DEM model with the include tags, add the pose tags with the desired rotation into the

2018-09-03 02:59:19 -0600 commented question Error message while closing Gazebo

Does this error display every time you close Gazebo this way? I occasionally get this error too but I just ignore it.

2018-09-03 02:27:55 -0600 answered a question Simulation timing in gazebo ?

Does this mean that gazebo is not able to do the calculations, because of which it is reducing the real time fa

2018-08-30 07:01:16 -0600 asked a question "ODESliderJoint::SetAnchor not implemented" log with PositionJointInterface

"ODESliderJoint::SetAnchor not implemented" log with PositionJointInterface I have an issue regarding prismatic joints t

2018-08-29 06:05:11 -0600 answered a question create a static mount in gz with urdf

You could attach the mount to the world as a fixed joint. Doing that should keep your pole stable no matter what the ine

2018-08-23 03:55:29 -0600 commented answer gazebo does not load simple model

Try changing the command set in .bashrc slightly: export GAZEBO_MODEL_PATH=${GAZEBO_MODEL_PATH}:/home/my_user/my_catkin_

2018-08-21 02:37:53 -0600 answered a question Problem with laser sensor and heigthmap

This is a known bug. I've had a similar problem with objects falling through the heightmap. See here: http://answers.gaz

2018-08-13 04:49:48 -0600 commented answer gazebo does not load simple model

What is the output of "echo $GAZEBO_MODEL_PATH"?

2018-08-10 04:33:46 -0600 commented question Physics problem with simple movement of grasped object

Does the result vary at all depending on the speed of movement in the x-axis? What if you move the crane very slowly?

2018-08-08 05:17:23 -0600 received badge  Notable Question (source)
2018-08-08 05:16:35 -0600 commented answer Gazebo not updating visual position in gzclient

Oh, I can just set gravity of the model to 0. Now everything works as I need it to. Thanks again!

2018-08-08 05:02:51 -0600 commented answer Gazebo not updating visual position in gzclient

Thank you. This does make the object spawn consistently at places i tell it to spawn in. However, the problem is without

2018-08-08 04:53:04 -0600 received badge  Popular Question (source)
2018-08-08 01:25:33 -0600 commented question Gazebo not updating visual position in gzclient

I've tried it either way. No difference.

2018-08-07 03:42:02 -0600 asked a question Gazebo not updating visual position in gzclient

Gazebo not updating visual position in gzclient I've encountered an interesting situation in Gazebo 9.3. I'm not sure if

2018-07-18 02:01:55 -0600 commented question Why I am getting Exception sending a message when starting Gazebo and how to solve it?

Could you try launching it like this to see if anything changes: rosrun gazebo_ros gazebo --verbose

2018-07-17 07:28:27 -0600 commented answer [UUV Simulator] Including robot into a Gazebo world

In that case you need to obtain (or create) the mesh file yourself. Take note that the mesh is only used for the visual

2018-07-11 06:49:37 -0600 edited answer how to create launch file for my .urdf file and open it in gazebo

For this you can use the spawn_model script from the gazebo_ros package. Assuming you have Gazebo already opened and "my

2018-07-09 01:55:48 -0600 answered a question Installer for old versions

Have a look at this link: http://gazebosim.org/tutorials?tut=ros_wrapper_versions and scroll down to Using a specific Ga

2018-07-09 01:50:05 -0600 answered a question how to create launch file for my .urdf file and open it in gazebo

For this you can use the spawn_model script from the gazebo_ros package. Assuming you have Gazebo already opened, you ca

2018-07-09 01:24:10 -0600 answered a question Unable to find uri[model://model:://sun]

The correct syntax is: <uri>model://sun</uri>

2018-07-05 02:24:30 -0600 answered a question I cant get my 4 wheeler stabile

Try removing the inertial tag from the camera link. It's a fixed joint so I see no reason to add a separate inertial ele

2018-07-04 07:24:23 -0600 answered a question how fix compilation problem

What Gazebo version are you using? The Name() function was added in Gazebo 8 so if you have an earlier version you shoul

2018-07-04 06:42:21 -0600 commented question Gazebo crashes when spawning robot model

What controllers are you using?

2018-07-03 08:24:37 -0600 commented answer How do I best create a detailed model of a real parking lot?

Hmm, there may be a fancy way to create bumps in your model that I'm not aware of. But I would probably use a combinatio

2018-07-03 01:36:23 -0600 answered a question How do I best create a detailed model of a real parking lot?

In my experience with heightmaps, they are not incredibly accurate. The collision is not always quite right (see here: h

2018-06-26 03:45:38 -0600 answered a question Can't start gazebo (urdf model)

It might help if you launched it like this: Open terminal: rosrun gazebo_ros gazebo /path/to/robotino.world --verbose

2018-06-21 06:15:57 -0600 commented question Can I add user input parameters for a gazebo plugin?

Using a topic sounds good. Other options would be rosparam, rosservice of dynamic_reconfigure.

2018-06-18 01:32:20 -0600 answered a question How to move a joint to a angle in certain time?

The easiest way to do this would be to write your own custom plugin. Have a look at this link to get started: http://g

2018-06-07 15:59:49 -0600 received badge  Nice Answer (source)
2018-06-05 09:31:28 -0600 answered a question What inertia and mass values should I set for environment (grass, sidewalks, houses...)?

If you make the model static there is no need for the inertial element at all.

2018-06-04 02:44:33 -0600 commented answer Moving a depth camera model in the world without a robot body

Hmm, I am able to move any static models in my world using the UI no problem. The model also doesn't fall down when I in

2018-06-04 01:59:25 -0600 commented question revolute joint not moving

Try increasing your PID gains. If your weapon_link is heavy it might need more force to be moved.

2018-05-25 02:15:45 -0600 commented question libgazebo_ros_openni_kinect set near clip

How about trying a really small value like 0.001? That's 1mm