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2022-01-07 03:07:01 -0500 commented question Ignition Gazebo gripper ignores cube collision

Until the PR is merged, building ros2_controllers with https://github.com/ros-controls/ros2_controllers/pull/225 from so

2021-12-19 06:23:57 -0500 commented question Ignition Gazebo gripper ignores cube collision

What command interface are you using? AFAIK, you need to use effort because both position and velocity bypass the physic

2021-10-17 17:02:58 -0500 commented question [Igniton Fortress] It is not possible to change the position of objects in the GUI.

Hello, I believe that you are experiencing a known issue that has already been resolved via ign-gazebo#1081. If you nee

2021-10-17 17:01:26 -0500 commented question [Igniton Fortress] It is not possible to change the position of objects in the GUI.

Hello, I believe that you are experiencing a known issue that has already been resolved via ign-gazebo#1081. If you nee

2021-06-23 03:27:13 -0500 commented question ODE crash on a simple scenario on ignition gazebo

One way is to remove you current DART version (e.g. sudo apt-get remove libdart*) and then build/install the fork from s

2021-06-18 05:56:24 -0500 commented question ODE crash on a simple scenario on ignition gazebo

This might be related to https://github.com/ignition-forks/dart/pull/6. Using the fork fixed such issue for me, but it i

2021-04-09 07:01:01 -0500 edited answer Gazebo STL model inside is visible, depending on camera angle

Your model normals might be pointing in the wrong direction. Could you try to flip them using Blender's flip normals/rec

2021-04-09 06:45:17 -0500 answered a question How to control joints with Foxy and Edifice?

The closest thing to gazebo_ros_control for Ignition/ROS 2 is ign_ros2_control, with its recently opened PR. You can hea

2021-04-09 06:22:46 -0500 answered a question Gazebo STL model inside is visible, depending on camera angle

Your model normals might be pointing in the wrong direction. Could you try to flip them using Blender's flip normals/rec

2021-04-05 04:04:07 -0500 commented answer Unknown CMake command "ign_find_package".

You need to source the workspace also in the particular terminal that you are using to build the plugin, not just once i

2021-04-04 14:35:55 -0500 answered a question Unknown CMake command "ign_find_package".

Have you sourced the Ignition workspace overlay containing ign-cmake before trying to build mimic_joint_plugin plugin?

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2021-03-22 07:31:31 -0500 edited answer What could cause a decrease in Real Time Factor to 0.07

... when I remove the collision tag (or add a small box instead) for that joint, it works smoothly. This sounds a l

2021-03-22 07:15:01 -0500 answered a question What could cause a decrease in Real Time Factor to 0.07

... when I remove the collision tag (or add a small box instead) for that joint, it works smoothly. This sounds a l

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2021-03-19 14:48:07 -0500 commented answer How to get the camera matrix of a camera sensor in Ignition Gazebo

Great that you made it work, good job! To have camera with "standard camera coordinate frame", you can also set the link

2021-03-19 14:42:08 -0500 commented answer How to get the camera matrix of a camera sensor in Ignition Gazebo

Great that you made it work, good job! To have camera with "standard camera coordinate frame", you can set the link or s

2021-03-18 13:32:04 -0500 commented answer How to get the camera matrix of a camera sensor in Ignition Gazebo

As a workaround, you can add <topic>camera</topic> under the ImageDisplay GUI plugin inside SDF and that see

2021-03-18 13:12:04 -0500 commented answer How to get the camera matrix of a camera sensor in Ignition Gazebo

I do not believe this behaviour is intended, as sensors should publish data whenever simulation is running. Have you tri

2021-03-18 10:39:40 -0500 answered a question How to get the camera matrix of a camera sensor in Ignition Gazebo

Your intuition about /camera_info topic is correct. Can you try the following example to see if that works for you? ign